http://www.ted.com/talks/lang/el/jane_mcgonigal_gaming_can_make_a_better_worl... ... The average young person today in a country with a strong gamer
culture will have spent 10,000 hours playing online games by the age
of 21. Now 10,000 hours is a really interesting number for two
reasons. First of all, for children in the United States 10,080 hours
is the exact amount of time you will spend in school from fifth grade
to high school graduation if you have perfect attendance.
So, we have an entire parallel track of education going on where young
people are learning as much about what it takes to be a good gamer as
they are learning about everything else in school. And some of you
have probably read Malcolm Gladwell's new book "Outliers." So, you
would have heard of his theory of success, the 10,000 hour theory of
success. It's based on this great cognitive science research that if
we can master 10,000 hours of effortful study at anything by the age
of 21, we will be virtuosos at it. We will be as good at whatever we
do as the greatest people in the world. And so, now what we're looking
at is an entire generation of young people who are virtuoso gamers.
So, the big question is, "What exactly are gamers getting so good at?"
Because if we could figure that out, we would have a virtually
unprecedented human resource on our hands. This is how many people we
now have in the world who spend at least an hour a day playing online
games. These are our virtuoso gamers, 500 million people who are
extraordinarily good at something. And in the next decade we're going
to have another billion gamers who are extraordinarily good at
whatever that is. If you don't know it already, this is coming.
The game industry is developing consoles that are low energy and that
work with the wireless phone networks instead of broadband Internet so
that gamers all over the world, particularly in India, China, Brazil,
can get online. They expect one billion more gamers in the next
decade. It will bring us up to 1.5 billion gamers.